The Museum of Modern Art has announced it will present a full-scale retrospective dedicated to Björk and her multifaceted work. The exhibition, simply titled Björk, draws from more than 20 years of the artist’s projects and her seven full-length albums—from Debut (1993) to Biophilia (2011)—to chronicle her career through sound, film, visuals, instruments, objects, costumes, and performance. The exhibition will be on view from March 7 through June 7, 2015. MoMA recently announced the acquisition of Björk's Biophilia App, the first app to enter its collection.
The Museum of Modern Art in New York has announced that it will present a full-scale retrospective dedicated to the multifaceted work of the composer, musician, and artist Björk in 2015. Organized by Klaus Biesenbach, Chief Curator at Large at MoMA and Director of MoMA PS1, the exhibition, simply titled Björk, draws from more than 20 years of the artist’s projects and her seven full-length albums—from Debut (1993) to Biophilia (2011)—to chronicle her career through sound, film, visuals, instruments, objects, costumes, and performance.
The installation will present a narrative, both biographical and fictitious, co-written by Björk and Icelandic writer Sjón Sigurdsson. Björk's collaborations with video directors, photographers, fashion designers, and artists will be featured, and the exhibition culminates with a newly commissioned, immersive music and film experience conceived and realized with director Andrew Huang and 3-D design software Autodesk. The exhibition will be on view from March 7 through June 7, 2015.
“Björk is an extraordinarily innovative artist whose contributions to contemporary music, video, film, fashion, and art have had a major impact on her generation worldwide,” said Biesenbach. “This highly experimental exhibition offers visitors a direct experience of her hugely collaborative body of work.”
As noted in the Nonesuch Journal last week, MoMA recently announced the acquisition of Björk's Biophilia App. Created by Björk with M/M Paris, Sjón, Scott Snibbe, Kodama Studios, Touch Press, Relative Wave, Nikki Dibben, Stephen Malinowski,and John F. Simon, Jr., it is the first app to enter the Museum’s collection, joining other digital design works such as fonts, video games, visualizations, icons, and custom interactive pieces.
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